GazziliMath by GazziliWorld, LLC, is available for the iPhone, iPad, and iPod touch. It joins the other titles in the series, which includes GazziliWords, GazilliPuzzles, and GazilliScience. All the familiar characters are back again: Lily, Benito, Kenji, Tyler, Mimi, and their friendly monster, Purple. For this app, they are at GazziliPark to learn about math from the animals.
Different games are presented in order of difficulty, with the easiest ones first. There is a game that focuses on each of the following numerical skills: numeral recognition, counting (forward and backward), adding one to a number, figuring out the missing number, subtraction, and the concept “half”. After a set of questions is completed, the child gets to go to the GazilliFunPage, a reward page included in every Gazzili app. This time, there is an animal band assembled there. Each time a game is completed, another set of instruments is added to the band, until finally, there is a complete combo, with your child taking the part of the band leader. There is also a Settings page that allows sound effects, music and instructions to be turned off or on.
A new feature, captioning for the hearing impaired, has been added to GazilliMath. As is often the case with new features, there are some glitches with the captions. Those that appear at the top of the page are cut off, and the instructions for games disappear too quickly.
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A few of the lessons in GazziliMath are aligned to Common Core Standards for Kindergarten Math instruction. Specifically, the game for figuring out the missing addend (4 + ? = 10) addresses CCSS.Math.Content.K.OA.A.4: For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation. Also, the game that introduces subtraction addresses CCSS.Math.Content.K.OA.A.2: Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
I found that the math games were engaging and cute for kids 3-6. Some of the later ones are difficult enough that your child may not master them immediately. Fortunately, the number of answer choices is limited, so if the first answer is incorrect, chances are the second choice will be right.
For me, GazziliMath feels more like a tutorial app than did the previous Gazilli apps. Maybe it’s because it doesn’t have as many of the cute animations or the “I wonder about” approach that makes the other titles so appealing. The voiceover instructions in this app seem longer and more complicated, and the narrator talks pretty fast. If children aren’t paying complete attention, they might have trouble understanding the games. Overall, GazziliMath is still an app to consider, especially if your child enjoys math learning and number concepts.
GazziliMath is available for download via the iTunes App Store - Universal App
On Sale at $0.99/£0.69/€0.89 - RRP - 1.99/£1.49/€1.79
Review by Julie Peterson, a speech/language pathologist (SLP) currently working in a school setting, serving children with special needs ages 6-14.
About GazilliWorld -
GazziliWorld is an application development company that produces a variety of educational apps for young people. Founded by entrepreneur Adam Gittlin after hearing inquisitive questions from his young son, GazziliWorld presents learning in a format that is readily accepted by even the youngest learners. The company's lineup of applications includes GazziliWords, GazziliShapes, GazziliPuzzles, and GazziliScience.
The company's applications feature animated interactive learning and encourage young people to grasp concepts quickly while having fun. All of GazziliWorld's lessons are built using guidance from noted early childhood educational experts to ensure the content and presentation of information fit the needs of the audience. For more information, visit www.Gazziliworld.com.Did you check our 5 a day - Top Apps Gone FREE!
Disclosure: This review was move up the waiting list priority-services. All opinions expressed are purely that of the author.